Lord of Ultima Tutorial – Starter Gameplay Guide (Tips, Tricks, Strategy, Statistics)

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49 Responses

  1. Caribou says:

    Thanks for the tips. It’s good to have an idea how much progress I should be making each day.

  2. Lorthic says:

    I’m going to make another account. I believe it’ll take too long to downgrade and destroy things I have built. A new city would be done faster.

  3. Maninaboat says:

    Hi albright,

    Great guide, I was just wandering if I could copy some bits to share with my alliance. All credit to you ofcourse.

  4. Albright says:

    Hi, please include a link back to this site wherever you post. Please only use small sections, thanks for asking!

  5. Ozbo says:

    Hi, awesome starting guide. Thanks for the help

  6. Yeah says:

    why only woodcutter huts in the ideal placement of things? what about stone and iron and food?

  7. Albright says:

    Hi, sorry if this is not explained as well as it could be, but this is just a sample layout. Alter it for whatever resource(s) you need. (Sometimes you may want an all-iron town for example).

    To switch out for different resources, but still keep maximum efficiency, just swap out the “specialty” resource efficiency building like the sawmill for a foundry/stonemason. Then change the touching woodcutter’s huts (will be up to 6) for the matching resource building type (like a quarry, ironmine)

  8. Skala says:

    My question is, once you have a ton of income, what do you do with it all? I have around 5200 wood/hr and 4100 stone/hr and I find my storage almost being capped out very quickly.

  9. Albright says:

    A fair question. At that point, you will want to be expanding to more cities and that income will go into moonstone creation and into building up the new cities. You can decide if you’d like to found a new city or take over a castle. Early on, founding a city directly adjacent to your first is probably the best idea. Try to reach a balance of resource production based on what you’d like to do. Iron is for military production, but you’ll also need some of it to make moonstones. Early on, gold is probably easiest generate from raiding dungeons or killing boss monsters. Eventually you will definitely want to be building some townhouses for a steady gold income.

    You’ll want to build enough warehouses that your storage does not get capped out in between the times you log in.

  10. KillaKiwi says:

    Your build in middle is not quite optimal for resources. There is a build about 400 p/h better on recourses, but more importantly its 400% construction faster, and also more balanced when building for wood and stone. This is the link http://img80.imageshack.us/img80/7104/centerstriping2.jpg

  11. Albright says:

    Looks good, thanks

  12. Zagster says:

    Hey… Can you maybe give like more specific step by step build….. Like upgrade TH then build a Mill etc.
    This is a freat guide so dont think i hate it lol

  13. Albright says:

    I don’t think an exactly specific build order would help much, and would quickly become EXTREMELY long and boring with thousands of potential individual upgrades in each town! Just try to at least meet the goals mentioned each day and you will be off to a great start.

  14. trinzs says:

    ah, my personal resource village
    was so close, only diff is that
    building speed is way better.

    http://bit.ly/dcAi8z

  15. trinzs says:

    oh nope i lied,
    i just beat you lol.

    http://bit.ly/cdXCPh

  16. konrad says:

    hey this guys is a good multi resorce city

    http://bit.ly/ds4ig1

  17. konrad says:

    all a epic war city
    http://bit.ly/9SXysn

  18. Leonardo says:

    The link below DOES have the best Middle out of all designs. However, you must substitute one of the Cottages against the bottom wall for a warehouse neighboring a node. 50k per hour in a Resource CIty is ideal and, quite frankly, it stacks very fast…faster than you can spend it. Avg person goes to sleep for 9 hrs a day. 50,000*9= 450k. This dos not even take to account work which takes avg 10hrs from there and back. That’s 450k+500k=950k. Yea, you cannot spend all those resources that easily without a lot of cities.

    Resource cities are a must and you should first have the first 4 cities balanced with 10k/hr Wood 10k/hr Stone 5k/hr Iron and 5k-10k/Food. Then build 4 Node cities, I call them Nodes instead of Resource cities lol, which are the following: Wood, Stone and money. So 4 balanced first than 2 which is Wood and Stone than 2 which is Barracks than 1 which is Gold and now you have a HUB and can expand to a new continent.
    http://img80.imageshack.us/img80/7104/centerstriping2.jpg

  19. Nate Dawg says:

    This is completely retarded, anyone who follows this layout is a dumba$$. Look at the tutorial on the lord of ultima website. Ive made many layouts for resources and their layout is by far the most effective.

    heres the link

    http://www.lordofultima.com/en/wiki/view/standard+first+city+layout

    JUST REMEMBER ONE THING!!!

    You dont need the iron production, its only used to create troops and if you want a slight chance at surviving, dont castle your first city. I have over 14 cities and I still dont have a castle yet.

  20. Ja says:

    hey anybody has some tips to build city witrh new buildings ?

  21. Singag says:

    Hi.. i have a question….is it really a moonglow tower that needs to be built to get a baron?…cause in the game it says trinsic temple…tnx

  22. Albright says:

    Hi, it should technically be both. Moonglow towers are required to make the moonstones that give you the “privilege” to recruit barons at your Trinsic Temple. Hope this helps!

  23. tracey says:

    this is really helpful but for people leaving mean comments it is just a game

  24. Robert says:

    I found this tutorial very helpful. I just found out I could raid dungeons!

  25. David says:

    just to let every one know this tutorial is out dated, EA have since changed the buildings so it is now more effective to build around resource fields then it is to do the grid now.

    example:
    http://bit.ly/he4efD

    compared to:
    http://bit.ly/hiesQK

  26. David is correct, EA has updated the game and these examples need updating.

  27. Popsalad says:

    Good to know that the old set-up is no longer valid. I was starting to wonder what the point of the resources were if they didn’t add to collecting… well… resources.

    I see that there is a way to destroy resources but, is there a way to create them? Or is it just a matter of lucking out and finding a city with a good arrangment? I am assuming resources can’t be created – but I thought I would ask just in case I am missing something.

  28. Ava says:

    Good tips presented in a simple to understand way. Thank you!

  29. netdragon says:

    I’d like to add that although the resource grid is out dated as mentioned above by others, everything else is pretty much on point.

  30. So, based on the illustrations it looks like destroying the resources and having the perfect grid is better than trying to work around the natural layout. It seems kind of silly in terms of game design for that to be the case. I understand that there is a need to destroy occasional resources that are inconveniently placed but destroy everything to create the perfect grid… hmm… I don’t know about that.

  31. Achoo! says:

    Layouts still need to be updated to take advantage of the resource bonus offered from the natural resources in the city.

  32. BubbaDude says:

    One thing I don’t understand, maybe they’re not needed, is why do none of the city diagrams you guys have show any resource fields (stone,trees,etc)?

  33. DanT1 says:

    It’s useless as I’ve a city with 30000 wood and stone per hour, 15000 iron and 7000 food per hour and 17500 gold per hour. The above guidelines are just absolute nonsense. And I’m not bluffing at all!!

  34. Cyberwiz says:

    The guide is good for beginners, it worked quite well for me.

    The only issue is indeed that since this guide, EA updated the game and the grid layout as presented here is no longer usefull.

    These days you must build around the resources first and foremost, thus not only with cottages.

    Here a small example of a generic build :

    RE = Resource ( Wood, Stone, Iron )
    PN = Production ( Woodcutter, Quarry, Iron Mine )
    PG = Processing ( Sawmill, Stonemason, Foundry )
    CT = Cottage

    CT-PG-CT
    PN-PN-PN
    RE-RE-RE
    PN-PN-PN
    CT-PG-CT

    So next to the resources are the production buildings, and after that the Processing building. Only 1 processing building can have an effect on a production building, that is why you only need one in this generic build. Cottages still provide a resource boost, and production speed bonus, so they complete this generic build.

    Personally, I never destroy resources in a resource cluster in order to get a more optimal build, because you can have only 100 buildings. So for each resource you destroy in a cluster and replace it with a building, you should ask yourself, is it worth it? Or should I keep the resource and perhaps can build 1 less production building or cottage and have a building left to spend somewhere else.

  35. Dan says:

    Ok so i’m a little confused.

    The first image up at the top of a vertically striped layout has a wood production of over 70k per hour.

    Are you saying that you can get the same production by keeping the resource fields (which are haphazardly placed on the layout and difficult to work around)?

    So which option should I be following a) for first city and b) for satelite cities?

    Thanks

  36. Dan says:

    And also what about training cities? One of the images has a vertically striped barracks/moonglow tower formation. Is this still valid or not?

  37. JP says:

    So, according to the layout picture in the guide or in the comments, do I delete all resources and build my buildings exactly as in the pictures?

  38. vivek says:

    how to produce gold

  39. Metauraus says:

    Hey albright, i can’t see the recruit button in the game. its blocked by the defense minister message.

  40. Squiffy101 says:

    Although outdated as stated…this is still a very useful guide for complete beginners…thank you.

  41. Goprince says:

    Noob Guide, If you dont have ur seocnd city by day 6 you are a slow player

  42. nags says:

    hey aftr upgrading the trinsic temple to level 10, it says that i mus research title advancement…. to recruit barons, how do i do that???

  43. Dan Pure7865 says:

    how come in the diagrams that are shown, how come you have only buildings and no resources for the buildings to use???? (stone, wood, iron…)
    i’m only asking because i was new to the game a couple of days ago so i have already built a hell of a lot of building around resources in their natural order in the game:)
    plz reply ASAP :)
    thanx

  44. zetilla2000 says:

    ok.i started as a new player and i found i new way to make it work:
    1:built cities,one for wood,stone,iron and food.
    2;the firts city(or the one you start with)doesnt count for the ones above.
    3:built a city for storage(nothing else)or warehouses.
    4:built marketplaces in each city(level 7)to transport resources to the storage city)except for the storage city..
    5:do you not built alot of warehouses at firts;;keep in increasing level.

  45. cmo999 says:

    You don’t need a level 10 Moonglow Tower to make a Baron, you need a level 10 Trinsic Temple to make a Baron!

  46. China Mike says:

    I just started today. Done this kind of thing before, got bored by day 4-5, forgot the browser F2P but it had a Roman theme.
    I like LoU a lot so far! What I am wondering, during the tutorial that I went through, it would show a picture of a woodcutter’s hut next to a group of trees. What I want to know is, how MANY of these huts can I put by one clump of trees? The rocks seemed to be more delineated so I can figure out just how many quarries to build, but the forest areas seem a bit hap hazard. I don’t want to overbuild near a tree group. Any suggestions? Oh, also I went hog-wild building iron smelters (forgot what they are called) next to iron deposits, but you are saying only build a couple?
    Oh, one more thing. Doesn’t seem to be a lot of room for farms. I have two so far, got my central building (forgot the name of that too–town hall?) up to level 5 because I hit a building limit at 4.
    So far I got: 9 stone Q, 10 woodw. huts, 12 cottages, 9 iron mines, 1 storage (lvl 4), 1 barracks/training (both lvl 1) and of course my town hall at lvl 5. Got the standard 5 bezerks and that’s about it!

    SO my main issue is just how I figure the ratio to the images, i.e. I see 1 isolated clump of trees, I can build 1, 2, ? cut huts? Same q about stones. And should I trash my many iron mines to pare down to a few?

    ANY hints appreciated.

  47. China Mike says:

    sorry! (wish I had an edit option!) I forgot to ADD, all farms, chop huts, quarries and cottages are at level 2. May go to 3 if I can before tomorrow.

  1. April 26, 2010

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    […] 7 days of play which will give you enough info to avoid any easy mistakes and do pretty damn well Lord of Ultima Tutorial – Starter Gameplay Guide (Tips, Tricks, Strategy, Statistics) | dayDUL… Just post your nick here if you'd like an […]

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