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Lord of Ultima Tutorial – Starter Gameplay Guide (Tips, Tricks, Strategy, Statistics)

Lord of Ultima - Browser Based Multiplayer Strategy Game

This article is intended to teach you how best to start your game in Lord of Ultima-as with any game there are certain ideal ways to play for maximum efficiency. If you are able to outpace the players around you at the start of the game, you will have a huge advantage and can begin to take over the area.

Why should you listen to me?

Not only have I done (and continue to do) research, but I have a large alliance who shares their secrets and strategies with me. We often discuss specific game engine concepts to calculate the maximum efficient way to progress in the game. Basically, we do the work and you reap the benefits! Furthermore, myself and my alliance have past experience in a number of games, specifically browser based games like Tribal Wars (tribalwars.net), The West, Lunar Wars, and others. In Tribal Wars, which is very much like Lord of Ultima, I reached the #1 rank in kills for the World and was in the top 10 overall points rank. This is not to brag, just to share that I take these games seriously (perhaps too much so), so readers will believe that this is credible information.

If you find you have a question that is not covered in this article, here are two useful resources:



Beginner Concepts

  • Join a large alliance of active people near you geographically. Their support will be invaluable.
  • You have a 7 day grace period where you cannot be attacked. Utilize this by focusing on resource-building early on.

Resources

Resources like the Woodcutter’s Hut receive increased production by being connected to any of 3 different things. Note that diagonal DOES count as being connected! A maximum of 8 squares can affect each square, but squares at the border walls of your won’t get the full number.

  1. Resource fields – Forest, Stones, Iron Mines, Lakes, Farmland (empty grassland)
  2. Manpower – Cottage
  3. Processing – Sawmill, Stonemason, Foundry

Be sure to consider how best to use the bonuses provided by adjacent squares. For example, you should find a heavy collection of forests or stones in at least a couple places. There should be 1 or 2 squares which are touching 5-6 of the resource, be sure to build the correct production building at those squares.

Note that you CAN destroy resource fields, but you should almost never do this at the beginning of a game. When your city is nearly fully upgraded and your are completely out of room you may consider it then.

Step By Step Walkthrough Guide:

Day 1:

  • Build your maximum amount of lvl 1 production facilities of woodcutter’s huts and quarries. Wood and stone are your primary resources needed for building up your buildings. Be sure to maximize placement next to resource fields like stones and forests for huge bonuses.
  • Upgrade your town Hall a few levels (aim for lvl 4 or so) to increase your maximum building cap.
  • At squares connected to 3, 4, 5, or 6 resource fields, begin upgrading the woodcutter’s huts and quarries to level 2, 3, and possibly 4.
  • Depending on how often you will log in, build up to 2 warehouses (upgrade a little if necessary) so your resource capacity will not be reached before the next time you log in. Note that upgrading your Town Hall also increases your resource capacity considerably.
  • Be sure to visit the “Quests” tab, there are some quests that will be easily completed that give you extra bonuses.
  • Build 1-2 Iron mines at the best locations, no more.

Day 2:

  • Upgrade your Town Hall 1 or 2 levels with the resources you have saved up
  • Build a single farm, barracks, training ground. Start recruiting up to about 100 berserkers if you plan to play fairly often (multiple times a day). You can get a nice resource bonus by raiding dungeons with them. If you only plan to play once every 1-2 days, do not bother with army units yet.
  • Be sure to keep building resource buildings. Again focus only on stone and wood at this point. You should always be at your maximum building cap; lvl 1 buildings are cheap and fast to build.
  • Upgrade most, if not all, of your lvl 1 Woodcutter’s Huts and Quarries to lvl 2, and the best situated to lvl 3.
  • If you have any super-great spots, with 4-6 forests/stones touching them, upgrade those further to level 4.
  • By the end of day 2 your Town Hall should be about level 6. If you plan to raid, your barracks should be level 4-5 and you should have about 50 – 75 berserkers. You should have a ton of lvl 2 quarries and lvl 2 woodcutter’s huts, and a few at level 3, maybe 4. Your income should be around 2000 wood/h and 1500 stone/h
  • Raiding: send 10-20 berserkers (more gives diminishing returns) to nearby dungeons to gather extra resources. Do this whenever you can, a raid should take any where from 1 to 3 hours round trip. Unless you upgrade, you’ll only be able to send out 5 waves at a time, which is okay for now.

Day 3:

  • Upgrade all of your lvl 2 resources to lvl 3 immediately, if they aren’t there already.
  • Keep enough resources to then upgrade your Town Hall to lvl 7 (requires 15,000 wood and 10,000 stone). This will take about 5 hours.
  • Build more lvl 3 production (wood and stone) everywhere possible, up to your maximum building count.
  • Start building cottages in ideal locations (4+), upgrade them to level 4-5 max, otherwise it is too expensive for now.
  • Start placing Sawmills or Stonemasons¬† when you are able to build these (requires Town Hall 7 – o r 8?). Place them so they touch the corresponding resource production places. For now you’ll want about 2 of each, but a few more later.
  • Before you stop playing for the day, upgrade your Town Hall to level 7 or 8.

Day 4:

  • You should have the maximum buildings built always. You get 10 for every level of Town Hall. At this point, most should be woodcutter’s huts or quarries (roughly 4 WC to 3 quarry ratio). All of your WC and quarries should be at least lvl 3, many level 4, and ideal location ones at level 5.
  • Continue to send out raids to close dungeons if you have time. 5 waves of 20 berserkers should be fine for lvl 1 dungeons.
  • Start utilizing cottages to increase your construction speed, aim for at least 200-300% construction speed around this time.
  • You should be hitting 4500+/hr wood and 3500+/hr stone at this point.
  • Don’t bother building other buildings right now. No Trinsic Temple, Castle, Marketplace, Towers, Moonglow Tower, etc. They won’t be of use until after your 7 day grace period is up.
  • Upgrade to Town Hall lvl 9 overnight. This should take around 10 hours with the cottage bonus.

Day 5:

  • Build up to your maximum limit of buildings again. Look around you on the region map to see if there are any lvl 3 dungeons within 2-4 hours travel time. If so, you will probably want to recruit more berserkers — 200+ total. This will require upgrading the barracks or building another barracks. Keep sending berserkers out to these lvl 3 dungeons, the rewards begin to be worth it at this point.
  • Again have all your resource buildings at lvl 3 at least, and start upgrading to lvl 4.
  • Start utilizing cottages more to increase construction time (now that almost everything will take 2+ hours otherwise). Upgrade a bunch of cottages to about lvl 6 or 7 for now for a good bonus without spending too much time or resources. Note that a cottage built anywhere gives a construction speed bonus for everything, not just the surrounding squares. However, cottages act like forests to boost resource production, so place them so woodcutter’s huts and quarries will benefit. You can see your overall construction speed bonus in your building queue. Aim for at least 400% or so for now, maybe more.
  • You should aim to have lvl 4 resource buildings by the end of the day
  • Start upgrading a Moonglow tower, go for lvl 5 or so today
  • Upgrade Town Hall to lvl 10 at the end of the day if possible, otherwise on the next day.

Day 6:

  • By now you’ll want to be looking at having well over 500% construction speed (ideally 600-700%, possibly more). Be sure to place the cottages so they border and boost resource production. Try to find a sweet spot where you are able to build fast enough to constantly spend your resources.
  • Begin to build some iron mines (you should have only needed 1 until now). Iron is needed to build up your armies.
  • Start building and upgrading barracks.
  • Continue upgrading your Moonglow tower (requires lvl 10 to get a baron).
  • Be sure to upgrade to Town Hall lvl 10 today.
  • Continue raiding whenever possible. Again, depending on how often you play, close dungeons can be ideal.

Day 7:

  • Your last day of protection. Use today to build up defenses so you don’t become an easy target.
  • Important defenses: Towers and Traps (can easily and cheaply cut invading army strength in half and boost the defense of your own troops).
  • Defense Troops – city guards are cheap and recruit very quickly, but are fairly weak. You will want defense of all kinds: infantry, cavalry, magic, artillery. The tooltips of units in the recruit tab will tell you the defense power of each unit to each type. Generally, you will want a lot of infantry and cavalry defense and a much lesser amount of magic and artillery defense.
  • Wall upgrades – fairly cheap way to raise defense % of your entire army.
  • Continue upgrading your moonglow tower, aim to be able to make a baron in 2-3 days to start a new city.
  • Here is where you will really want to start building a ton of cottages and maxing them out. When you have a high construction speed (1000%+) you can even start destroying resources to create an ideal resource layout. See below for cottage layout.
  • The ideal building layout for resources: in the center section of your town create vertical lines. On the left, start with a vertical line of woodcutter’s huts. Next make a vertical line of cottages, then repeat this pattern all the way across your center section. Then go back to your first line of cottages on the left and create a sawmill at the top and the bottom of the vertical line. Then go to your next vertical line of cottages and create a sawmill directly to the left of your Town Hall. You’ll note this connects almost all of your woodcutter’s huts to a sawmill. Repeat this pattern again for the right half of the inner city section. You can swap the 6-square sections around a sawmill with the correct buildings for stone or iron, etc. This appears to be close to the best, if not the best layout for maximum income.
  • See the below picture for an example, for your first town I would suggest only using the center section for resources then the spare building placements for troops/barracks stuff.
  • Offense: Crossbowmen and Paladins are fast and carry a lot of loot so are ideal for plundering if you will be playing often. Berserkers are cheap and fast to make and will likely be the backbone of your army. Be sure to scout before attacking, use “plunder” unless you actually want to take over a town, and be careful not to piss off any big alliances!

Ideal building placement for resources

More to come! Lord of Ultima is currently in an open beta mode and is free to play. As a comparison, it is similar in a way to the Civilization game series, but is less intensive and can be played for only minutes a day from any internet browser. Sign up to play at lordofultima.com



If you have any tips or comments you’d like to share, please do so in the comments section below!

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49 Comments

  1. Thanks for the tips. It’s good to have an idea how much progress I should be making each day.

  2. I’m going to make another account. I believe it’ll take too long to downgrade and destroy things I have built. A new city would be done faster.

  3. Hi albright,

    Great guide, I was just wandering if I could copy some bits to share with my alliance. All credit to you ofcourse.

  4. Hi, please include a link back to this site wherever you post. Please only use small sections, thanks for asking!

  5. Hi, awesome starting guide. Thanks for the help

  6. why only woodcutter huts in the ideal placement of things? what about stone and iron and food?

  7. Hi, sorry if this is not explained as well as it could be, but this is just a sample layout. Alter it for whatever resource(s) you need. (Sometimes you may want an all-iron town for example).

    To switch out for different resources, but still keep maximum efficiency, just swap out the “specialty” resource efficiency building like the sawmill for a foundry/stonemason. Then change the touching woodcutter’s huts (will be up to 6) for the matching resource building type (like a quarry, ironmine)

  8. My question is, once you have a ton of income, what do you do with it all? I have around 5200 wood/hr and 4100 stone/hr and I find my storage almost being capped out very quickly.

  9. A fair question. At that point, you will want to be expanding to more cities and that income will go into moonstone creation and into building up the new cities. You can decide if you’d like to found a new city or take over a castle. Early on, founding a city directly adjacent to your first is probably the best idea. Try to reach a balance of resource production based on what you’d like to do. Iron is for military production, but you’ll also need some of it to make moonstones. Early on, gold is probably easiest generate from raiding dungeons or killing boss monsters. Eventually you will definitely want to be building some townhouses for a steady gold income.

    You’ll want to build enough warehouses that your storage does not get capped out in between the times you log in.

  10. Your build in middle is not quite optimal for resources. There is a build about 400 p/h better on recourses, but more importantly its 400% construction faster, and also more balanced when building for wood and stone. This is the link http://img80.imageshack.us/img80/7104/centerstriping2.jpg

  11. Hey… Can you maybe give like more specific step by step build….. Like upgrade TH then build a Mill etc.
    This is a freat guide so dont think i hate it lol

  12. I don’t think an exactly specific build order would help much, and would quickly become EXTREMELY long and boring with thousands of potential individual upgrades in each town! Just try to at least meet the goals mentioned each day and you will be off to a great start.

  13. ah, my personal resource village
    was so close, only diff is that
    building speed is way better.

    http://bit.ly/dcAi8z

  14. oh nope i lied,
    i just beat you lol.

    http://bit.ly/cdXCPh

  15. hey this guys is a good multi resorce city

    http://bit.ly/ds4ig1

  16. The link below DOES have the best Middle out of all designs. However, you must substitute one of the Cottages against the bottom wall for a warehouse neighboring a node. 50k per hour in a Resource CIty is ideal and, quite frankly, it stacks very fast…faster than you can spend it. Avg person goes to sleep for 9 hrs a day. 50,000*9= 450k. This dos not even take to account work which takes avg 10hrs from there and back. That’s 450k+500k=950k. Yea, you cannot spend all those resources that easily without a lot of cities.

    Resource cities are a must and you should first have the first 4 cities balanced with 10k/hr Wood 10k/hr Stone 5k/hr Iron and 5k-10k/Food. Then build 4 Node cities, I call them Nodes instead of Resource cities lol, which are the following: Wood, Stone and money. So 4 balanced first than 2 which is Wood and Stone than 2 which is Barracks than 1 which is Gold and now you have a HUB and can expand to a new continent.
    http://img80.imageshack.us/img80/7104/centerstriping2.jpg

  17. This is completely retarded, anyone who follows this layout is a dumba$$. Look at the tutorial on the lord of ultima website. Ive made many layouts for resources and their layout is by far the most effective.

    heres the link

    http://www.lordofultima.com/en/wiki/view/standard+first+city+layout

    JUST REMEMBER ONE THING!!!

    You dont need the iron production, its only used to create troops and if you want a slight chance at surviving, dont castle your first city. I have over 14 cities and I still dont have a castle yet.

  18. hey anybody has some tips to build city witrh new buildings ?

  19. Hi.. i have a question….is it really a moonglow tower that needs to be built to get a baron?…cause in the game it says trinsic temple…tnx

  20. Hi, it should technically be both. Moonglow towers are required to make the moonstones that give you the “privilege” to recruit barons at your Trinsic Temple. Hope this helps!

  21. this is really helpful but for people leaving mean comments it is just a game

  22. I found this tutorial very helpful. I just found out I could raid dungeons!

  23. just to let every one know this tutorial is out dated, EA have since changed the buildings so it is now more effective to build around resource fields then it is to do the grid now.

    example:
    http://bit.ly/he4efD

    compared to:
    http://bit.ly/hiesQK

  24. David is correct, EA has updated the game and these examples need updating.

  25. Good to know that the old set-up is no longer valid. I was starting to wonder what the point of the resources were if they didn’t add to collecting… well… resources.

    I see that there is a way to destroy resources but, is there a way to create them? Or is it just a matter of lucking out and finding a city with a good arrangment? I am assuming resources can’t be created – but I thought I would ask just in case I am missing something.

  26. Good tips presented in a simple to understand way. Thank you!

  27. I’d like to add that although the resource grid is out dated as mentioned above by others, everything else is pretty much on point.

  28. So, based on the illustrations it looks like destroying the resources and having the perfect grid is better than trying to work around the natural layout. It seems kind of silly in terms of game design for that to be the case. I understand that there is a need to destroy occasional resources that are inconveniently placed but destroy everything to create the perfect grid… hmm… I don’t know about that.

  29. Layouts still need to be updated to take advantage of the resource bonus offered from the natural resources in the city.

  30. One thing I don’t understand, maybe they’re not needed, is why do none of the city diagrams you guys have show any resource fields (stone,trees,etc)?

  31. It’s useless as I’ve a city with 30000 wood and stone per hour, 15000 iron and 7000 food per hour and 17500 gold per hour. The above guidelines are just absolute nonsense. And I’m not bluffing at all!!

  32. The guide is good for beginners, it worked quite well for me.

    The only issue is indeed that since this guide, EA updated the game and the grid layout as presented here is no longer usefull.

    These days you must build around the resources first and foremost, thus not only with cottages.

    Here a small example of a generic build :

    RE = Resource ( Wood, Stone, Iron )
    PN = Production ( Woodcutter, Quarry, Iron Mine )
    PG = Processing ( Sawmill, Stonemason, Foundry )
    CT = Cottage

    CT-PG-CT
    PN-PN-PN
    RE-RE-RE
    PN-PN-PN
    CT-PG-CT

    So next to the resources are the production buildings, and after that the Processing building. Only 1 processing building can have an effect on a production building, that is why you only need one in this generic build. Cottages still provide a resource boost, and production speed bonus, so they complete this generic build.

    Personally, I never destroy resources in a resource cluster in order to get a more optimal build, because you can have only 100 buildings. So for each resource you destroy in a cluster and replace it with a building, you should ask yourself, is it worth it? Or should I keep the resource and perhaps can build 1 less production building or cottage and have a building left to spend somewhere else.

  33. Ok so i’m a little confused.

    The first image up at the top of a vertically striped layout has a wood production of over 70k per hour.

    Are you saying that you can get the same production by keeping the resource fields (which are haphazardly placed on the layout and difficult to work around)?

    So which option should I be following a) for first city and b) for satelite cities?

    Thanks

  34. And also what about training cities? One of the images has a vertically striped barracks/moonglow tower formation. Is this still valid or not?

  35. So, according to the layout picture in the guide or in the comments, do I delete all resources and build my buildings exactly as in the pictures?

  36. how to produce gold

  37. Hey albright, i can’t see the recruit button in the game. its blocked by the defense minister message.

  38. Although outdated as stated…this is still a very useful guide for complete beginners…thank you.

  39. Noob Guide, If you dont have ur seocnd city by day 6 you are a slow player

  40. hey aftr upgrading the trinsic temple to level 10, it says that i mus research title advancement…. to recruit barons, how do i do that???

  41. how come in the diagrams that are shown, how come you have only buildings and no resources for the buildings to use???? (stone, wood, iron…)
    i’m only asking because i was new to the game a couple of days ago so i have already built a hell of a lot of building around resources in their natural order in the game:)
    plz reply ASAP :)
    thanx

  42. ok.i started as a new player and i found i new way to make it work:
    1:built cities,one for wood,stone,iron and food.
    2;the firts city(or the one you start with)doesnt count for the ones above.
    3:built a city for storage(nothing else)or warehouses.
    4:built marketplaces in each city(level 7)to transport resources to the storage city)except for the storage city..
    5:do you not built alot of warehouses at firts;;keep in increasing level.

  43. You don’t need a level 10 Moonglow Tower to make a Baron, you need a level 10 Trinsic Temple to make a Baron!

  44. I just started today. Done this kind of thing before, got bored by day 4-5, forgot the browser F2P but it had a Roman theme.
    I like LoU a lot so far! What I am wondering, during the tutorial that I went through, it would show a picture of a woodcutter’s hut next to a group of trees. What I want to know is, how MANY of these huts can I put by one clump of trees? The rocks seemed to be more delineated so I can figure out just how many quarries to build, but the forest areas seem a bit hap hazard. I don’t want to overbuild near a tree group. Any suggestions? Oh, also I went hog-wild building iron smelters (forgot what they are called) next to iron deposits, but you are saying only build a couple?
    Oh, one more thing. Doesn’t seem to be a lot of room for farms. I have two so far, got my central building (forgot the name of that too–town hall?) up to level 5 because I hit a building limit at 4.
    So far I got: 9 stone Q, 10 woodw. huts, 12 cottages, 9 iron mines, 1 storage (lvl 4), 1 barracks/training (both lvl 1) and of course my town hall at lvl 5. Got the standard 5 bezerks and that’s about it!

    SO my main issue is just how I figure the ratio to the images, i.e. I see 1 isolated clump of trees, I can build 1, 2, ? cut huts? Same q about stones. And should I trash my many iron mines to pare down to a few?

    ANY hints appreciated.

  45. sorry! (wish I had an edit option!) I forgot to ADD, all farms, chop huts, quarries and cottages are at level 2. May go to 3 if I can before tomorrow.

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