Lord of Ultima Long Term / End Game Strategy

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16 Responses

  1. von Billionz says:

    i was reading ur article on the “mid-game” and u stated that we shouldnt fear any sea attacks from other states i thought this was the name of the game dominate 1 state then migrate to dominate another thus continuing ur expansion for conquest , but u are right on controlling ur own state and i know every1 has said not to castle ur 1st city which im going to caz 1 this is a very new world and most will be to scared to castle to attack back and by castling 1st and early i can plunder the deadbeats around me creating tons of extra resources so i dont have to watch my production time all day 2 if i do decide to attack another rival alliance ill be able to keep them under control by 1 jacking their resources and reducing their troops i feel that if im going to expand fastest this is what has to be done caz if i can make 200k-300k resources a day compared to 100k on my own production rate i get their 2-3 times faster than my rivals since im not really worried about any1 from afar really taking over my city from a sea attack since i have a landfill base even though my alliance leader is a pacifist and isnt as aggressive as i am when it comes to taking it to the enemies i can expect threats that are much closer to home than from distance which she claims to be our alliances downfall when i told her that id be castling my 1st city she told every1 to start building hideouts , and i said forget building hideouts build troops ;)

    thats the difernce between an aggressor and a passive

  2. Albright says:

    mid game in a fresh world nobody is likely to have enough navy power via frigates or galleons to be attacking other continents. I never saw any true navy attacks until about 2-3 months after a world started

  3. von Billionz says:

    ok another question … how can a resource city that doesnt have any barracks or troop builders be able to defend an attack is it possible to defend a city without any troops spaces ? and whats the battle ratio when attacking ? is it exactly the stats or do attackers get an edge or defnce have an edge and i dont mean with towers or night protection but ive played games like lords online where defence has absolutly NO CHANCE to stop an attack unless ur a fkn madman who has about 10x the force of the attackers this is my 1st week and i come out of truce tomorrow and i could use all the bad azz advise any1 may share on how to do it right the 1st time :) right now im making paladins caz i decided that a balanced troop should be my best option but ive heard beserks and knights and warlocks are the best im an extreme aggressor and i will play defence but ill have counterattack in mind always

    ps if a city that doesnt have any food fields be able to hold a huge reinforcement ?? lets say some attack my gold city

  4. Albright says:

    Resource cities should never be castled since there is no point. Therefore the only risk is plunder attacks, which steal your resources. Plunder attacks do something like only 10% of the normal damage on both sides. Generally a modest city guard (requires no barracks) or hideouts are plenty to deter plunder attacks.

    Lords of Ultima gives a lot of bonus to defense – multiple cities can stack defense into one castle via support, walls give 50% defense bonus, and towers give a huge bonus.

    Berserkers are probably your best option for offense, though Knights are decent as well because of their speed. Warlocks are extremely expensive; if anything you should go with mages, but the gold cost is also a deterrent there.

    Rangers, guardians, and ranger/guardian towers will be your go-to troops for defense.

  5. von Billionz says:

    i appreciate ur advise on a solid starter setup , now i dont read to much on wall towers and traps, whats a good ratio that i should use , right now i was thinking of 1 lookout twr & 7 ballistaes for my inner wall and a split between all my trap towers for my outer wall which is 16 i with an overall wall tower & traps = 24 wall defenses any advice for all 3 types of cities res,castle,def cities it seems like every wall def will be the standard for all. unless u just go with 1 type of defense and is it good to divide up a defensive troop like build a variety in 1 city or should i just stay with the 1 specialized thats been advised from many experts ?

  6. Albright says:

    As far as traps vs towers, early game and late game are different:

    Early game: focus on traps. mostly pitfall traps, with 1-2 of each of the other kinds. also have at least a couple ranger/guardian towers

    Late game: traps are worthless. when your opponents have well over 100,000 berserkers in a single army, negating maybe 5,000 of them means nothing. You’ll do more damage and help any reinforcements more by focusing ranger with a few guardian towers. towers will also give you a defense bonus regardless of which type of unit is attacking you. something like 60-70% ranger towers, 20% guardian towers, 2-3 scout towers, 1 ballista tower, 1 camoflauge trap etc was what I usually went with.

    If people on your continent happen to be massing mages or knights, alter tower and troop defenses accordingly (this is where info from your alliance comes in handy), but I was in heavy battles with top ranked players in the top 5 ranked alliances and more often than not you will see mass berserker armies.

  7. This article on end game strategy appears to be missing an end game strategy. ;)

  8. Popsalad says:

    There is a conspicuous absence of end-game strategy in this end-game strategy article – I agree with Da’ Whip.

  9. Albright says:

    Hi, thanks for taking the time to read. You are correct, unfortunately I no longer play Lord of Ultima and had stopped playing before truly reaching “end-game” in the world. By end-game I’m referring to when things would turn into mainly global wars over the shrines that would be appearing then.

    If anyone would like to post a comment or some information about this, I’d be happy to add it, but otherwise I think this article does still help players understand what to expect about 3-4 months into a world, which is pretty late game too.

  10. TheIndigo says:

    thanks for your tips Albright– great to get a new player jump started; specific question for a relatively New World;

    my first city is a somewhat generalized city (not planned too well as I started b4 reading your articles!) focused on Cavalry; the continent does not seem too aggressive as I am only the 100th ranked player on the island but have the 10th largest military already at only ~2400 points; so I believe everyone is loading on resources, but I’m supplementing heavily with daily raids… although in hindsight, since the island is not aggressive, I probably should have also focused on resource building…

    anyhoo– what might you recommend for my 2nd city if I don’t plan on having to build up defenses for a while?

    I was thinking stone-only or gold-only city? or if you could suggest a possible hybrid that would be great; not sure if I plan on being an Uber player with 30+ cities as 1-city is already draining 24-hrs of my time hah.

    thx again for taking the time to write your articles Albright.

  11. nobwobble says:

    Some of those ‘sim city’ players can be pretty vital in an alliance too.

    They feed you & your palaces and they can be used as tile blockers to prevent invading armies getting clusters together on your continent.

  12. Terry Jones says:

    Does beg the question Allbright, why no play no more?

  13. Albright says:

    I felt like I had gotten the full experience of the game. After playing 3 or 4 months, myself and my alliance had accomplished what we set out to do. We controlled our continent (there were no active, living players left on our continent) and had taken over a second continent through a big invasion where we defeated that continent’s biggest alliance. Moving on from there would have required a massive time investment in order to coordinate attacks on the remaining continents. Maintaining 30-50 cities took a long time and started to feel like a chore. At that point the end game shrines that allow you to actually “win” had not started appearing yet, and we had no information on when the developer might add them.

  14. Jake says:

    Damn Albright you should have kept playing. The part of the game that makes it feel like a chore, is about mid game before the shrine wars because there’s not TOO much action, although some still exists. But on my world, they just opened up the shrines a few weeks ago, but our first shrine hasn’t opened on our island yet and we’re massing huge armies getting ready to take some. There are 4 “super alliances” with mainly already Lord of Ultima players. (people who are already Lords of Ultima) and their 4 alliances are ranked number 1-2-3 and 4 of course, with two having max members. Besides those 4, the next top 6 (so it’d be top 10 total) have -( #5- 2mill points)( #6- 1.9m points )(#7- 1.7m points) (#8- 1.4m points) (#9- 1.3m) and (#10 – 1.1m)

    Yet the super alliances, the first place holds 15 mill, second place holds 14.5m, third place is 8mill, and 4th is 6.5m.

    I hope to get on the super alliance as they continue to take over everyone in the game. A little unfair in my opinion, but then again this is supposed to simulate war, which is never fair. Idk why I just gave all that random info lol, but you should try to get back in the game if you ever need a time waster, and instead of controlling 30 cities (holy shit) I try to control around 10-15 because it’s not too hard, and you still have the stuff needed for a good 2-3 castles that can pump out zerks, mages etc in about 5 seconds, to 15 seconds each.

    Thanks for all of these tips though, I love reading from expert players and getting their info on the game.:)

  15. Ovoborus says:

    I need a bit of clarification regarding shrines and enlightenment.

    Once a shrine activates, does it stay activated, as in every cycle it enlightens a new city and keeps being an active shrine… then later on another shrine will go active, Meaning we’d have 2 live shrines going at once?

    Until we have all 8 live? Or do they only go live one at a time? Please mail to me, as I don’t check websites often. Any help appreciated! Thanks!

  16. KristinaNo1 says:

    Multiple shrines are active at once. Right now, my alliance has 3 enlightened palaces – lit up from 2 separate shrines on the same continent. : )

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