Lord of Ultima Long Term / End Game Strategy
Lord of Ultima – A new browser based MMO strategy game similar to Tribalwars.net
Well, I have played through many months of a game of Lord of Ultima. As far as credentials, I am ranked in the top 40 of what was (perhaps once, since many have been demolished out of the game) tens of thousands of players.
This article’s purpose will be to share what to expect in the mid to end game of Lord of Ultima, and how best you should prepare for it.
Honestly, this is the first and most important consideration. You MUST be part of the largest alliance on your continent. When I say largest, I mean the alliance with the most military power–NOT simply points. I found it surprising how many players never really built an army at all! 2-3 months into the game, when players in my alliance had multiple armies of 60,000 berserkers, many nearby players still only had about 5,000 troops TOTAL! These players won’t do much to help you except look intimidating to others. Ideally, you’d like to have players with their own offense and also a defense willing to send support to you.
While avoiding building castles and gaining points (coined playing “sim city”) is a good way to stay in the game, since uncastled (non-offense) cities can’t be destroyed or taken, you will never come out on top. An offensive military based alliance will always be able to expand far faster than an alliance that only founds new uncastled towns.
For the first 2-3 months of the game (out of an estimated 6 months total per game), your only focus will be on your own continent. Don’t worry about alliances on other continents or about attacks from overseas–it just is very unlikely to happen.
Bottom line: be a member of the most powerful alliance on your continent for the first 2-3 months (consider offense and defense, as well as willingness to work together). After that, consider merging with or switching alliances to one of the most powerful global alliances.
Overall City Building Strategy
Here on Daydull, I have posted a 7-day initial, in-depth tutorial, that lets you know what you should get done on each of the first initial 7 days of protection. After that, you are open to be attacked. However, despite what you would initially think, you are very unlikely to be attacked (or at least damaged) once your protection ends.
As long as you don’t create a castle in your first city, you are very unlikely to every really be targeted. Even a minimal defense will do heavy damage to any attacker trying to plunder you. And, keep in mind, all they can do is plunder you! (This is an attack type that causes little combat but attempts to steal maximum resources). For example, if you have just 50 weak city guards in an uncastled city. A nearby player tries to plunder your UNCASTLED city with 1000 berserkers (since uncastled cities cannot truly be attacked, only “plundered”). A likely outcome of his attack is him losing about 50 berserkers and you losing only a handful of cheap city guard! As long as you don’t have too many resources for him to steal, he will never attack you again since it isn’t worth it for him. (Use Hideouts to make your city’s resources impossible to steal).
If you do happen to be in a dangerous area, a few hideouts and city guard or rangers with ranger towers will easily deter any attackers for a long time.
What you need to gather from this is that, unless you build a castle, you really are in VERY little danger! So focus on building up your resources rather than an army early on. It will pay off, and you won’t have to log in every 2-3 hours to try to plunder over and over.
The main things I wish I would have known in my first few weeks, to maximize long-term growth:
- Don’t try to get your first city’s buildings to maximum levels (lvl 10) or to get a perfect layout right away. Instead, be sure to take some time to plan, but place buildings around resources and get them to level 6 or 7 then start expanding to new cities. Your overall growth will end up being much faster.
- Even 2-3 months into the game, with 30 cities, my first city still did not have many lvl 10 resource buildings. By this time most resources were level 9, but it really was hardly worth it to get to level 10. Doing the math, it would take at LEAST 1 full week to regain the cost to get just one building from level 9 to 10! These resources are best traded over to a newer town.
- There is an ideal layout for resource towns (generally this involves destroying all resource fields then creating vertical, alternating lines of cottages and then woodcutters/quarries/iron mines, with specialty “efficiency” buildings mixed in with the cottages). (See the other 7-day tutorial for a sample city layout). However, for your first few towns, you will NOT want to attempt to build this. It simply takes far too long, takes too many resources, and only really becomes effective once you get all your buildings to level 7 or 8.
A few months into the game you will have many cities to deal with. Unfortunately this is a highly debated aspect of the game is this sometimes becomes a chore. You must upgrade multiple buildings in many towns every day, or even multiple times a day. Hopefully you will be able to find a promo code to get some free diamonds and purchase the “building minister” for 30 days. This gives you 16 building queue slots and makes your life much easier.
At this point of the game, when you build a new town, you will want to simply start with destroying all resources that are in your way. The main place to start is the center section of your city. Usually you will want to destroy all the resources there. Look to the ideal resource layout building plan for how to set up your cottages and resource buildings. Again, for the first part of the game I do not recommend castling many cities. (Perhaps 1-2 military cities only–you will take over many other castles later). You will be happy that you only have a single castle to defend, rather than trying to spread a defense over many castles which can all be taken by opponents.
During my mid-game (2 months or so in), I began taking over many castles. There will be a lot of players who do not know what they are doing. Their defenses will be weak, they won’t log in much, you should be able to attack them and destroy most of defense in one attack. Then take it over by sending a baron. Avoid attacking players in alliances at this point unless their alliance only has a couple of members.
To be honest, at the time of this article’s writing, I have not reached the end game of Lord of Ultima. The devs have stated that the end game will be roughly 6 months after a world starts.
I can see, at this point, that the only real players in the game at that point will be the 2 or 3 top alliances. Players who never played offensively; never tried to build any castles, can still be playing the game, but really have no chance of competing with anyone else. (At that point it really seems to become a pointless Sim-City with no reward, but that’s just my opinion).
The actual end game of Lord of Ultima consists of taking control of shrines which will appear toward the end of the game. 8 different shrines will appear on continents and the first player/alliance to control all 8 on a single continent will officially be the “Lord of Ultima” and will have “won” the game.
At this point I don’t think anyone has had a chance to see how this will all play out. I can say that I think there will be only a few hundred truly active players left at that point in the game–anyone else will simply not be able to compete, and you will need the backing of the strongest alliance to stand a chance.